Getting started
team is a small command-line tool with no runtime dependencies. A project declares its team in
.agents/team.yaml: the seats, the model each one runs, how each agent signs its work, the rules it
works under, the folders it may touch. Commands then check that file against a machine, a session
and a history, and build and watch the team itself. It runs teams in
herdr.
Install
Node 22 or later runs the built command.
npm install -g team # or run it without installing: npx team
team --version # 0.3.0The file is private to each clone
team init keeps .agents/team.yaml out of git through .git/info/exclude, never by editing
.gitignore: a public repository shouldn't carry its roster. A fresh clone therefore has no team
file. Run team init to write one, or team init --restore to bring back the copy you last
approved on this machine. A file you receive from someone else runs nothing until you approve it
yourself.
Your first team in five minutes
mkdir hello && cd hello && git init
team init # the owner: writes .agents/team.yaml, private to this clone
$EDITOR .agents/team.yaml # name your seats — the example above is a working file
team approve # the owner: read the file it prints, then type the seat count
team doctor # what this machine still needs
team up --dry-run # every command it would run, and every refusal
team up # the owner: starts the session and its seatsteam init writes a skeleton, one seat and lots of comments; it prints how the file stays private,
and leaves your first commit as a commented # since: line. team approve prints the whole file
back and asks you to type how many seats it holds, so no file approves itself unnoticed. Then
doctor says what is missing on this machine, up --dry-run shows every command the launch would
run — and up starts the team, from the owner's terminal outside herdr.